Monday, April 18, 2016

10 must-know tips and tricks for your smartphone

1. Disable App Notifications

Bugged by annoying app notifications that just keep coming? If you don’t know already, these app notifications also drain your phone’s battery. If you want to turn them off, and you are on Jelly Bean 4.1 and above, here’s how:
  1. On any of your unwanted notifications in your notification bar, long press on the notification for a message box to appear.
  2. Tap on App Info > Untick Show Notifications > OK.
Disable App Notifications

2. Disable Mobile Data

Whenever you don’t need to stay connected, disabling the Mobile Data can help keep your smartphone battery from draining too quickly. Turning off mobile data is as easy as:
  1. Going to Settings > Data Usage.
  2. Disable Mobile data by toggling the setting from ON to OFF.
Disable Mobile Data

3. Set Mobile Data Limit

Want to keep track of how far your usage is from your monthly mobile data limit? If you have ICS and above, there is a feature which lets you keep track of how much of the quota you have left.
  1. Head over to Settings > Data Usage.
  2. Set your data limit by dragging the orange line to reflect your monthly quota.
  3. Set your data usage cycle based on when your "month" starts and ends, and you’re done.
You will be alerted once you hit the limit you have set. Note that the tracked data usage of your phone may vary slightly than your carrier’s tracking.
Set Mobile Data Limit

4. Add Multiple Google Accounts

You need a Google account to use an Android phone but did you know you can choose to run more than one Google account on your Android device. This is convenient if you use more than one account for several of your Google services. To add multiple Google accounts:
  1. Go to Settings > Add account.
  2. Select Google and setup your New or Existing Google account.
  3. Once added, choose what you want to sync with the account.
Repeat all the steps above if you want to add more accounts.
Add Multiple Google Accounts

5. Disable automatic App Updates

Prefer to read through app permissions and manually pick which app updates to adopt? You can, but first you need to disable your automatic app updates. Here are the steps:
  1. Open Play Store and head over to Settings.
  2. Tap on Auto-update apps.
  3. Choose Do not auto-update apps.
If you want to enable the auto updates, follow the same path and choose Auto-update apps at any time or via Wi-Fi (available for certain Android devices only).
Disable automatic Apps Updates
To update your apps manually, just open Play Store, and on the main page swipe in from the left and tap on My apps. You can tap on apps with pending updates and update them manually, or if you like to update them all at once, just tap on Update All.

6. How To Check For android System updates

For Android users that are using stock ROM, you may want to look for new updates to your system. To check for updates:
  1. Go to Settings > About phone/tablet.
  2. Tap on System updates.
  3. Tap Check now to look for system updates.
Check For android System updates

7. Changing Default Apps

If you have already set some default apps for particular tasks (e.g. using Chrome for opening web links) but wish to change this:
  1. Go to Settings > Apps.
  2. Swipe right and look for the All tab.
  3. Select the app you want to remove as default.
  4. Tap on Clear defaults.
Changing Default Apps

8. Organize Homescreen Shortcuts With Folders

Once you have a lot of apps installed, your homescreen might be filled with app shortcuts. Unlike the app drawer, the apps on your home screen are not arranged alphabetically. So, you might want to create some folders for your homescreen shortcuts.
  1. Assuming you have more than a handful of shortcuts already on your homescreen, long press on any of the shortcuts and drag it onto another shortcut.
  2. A circle should now appear around the apps, indicating that a folder has been created.
  3. By tapping on the newly created folder, a mini window will pop up with your apps in it.
  4. You can drag and drop additional apps into the folder if you like. You can also rename the folder by tapping on the text area at the bottom of the mini window.
Organize Homescreen Shortcuts With Folders

9. Disable Animations

Here’s a tip on how to make your Android device run a bit smoother: disable its animations. You will need to have access to Developer Options which can be found under Settings or About device.
Note: For some phones, you may need to go to Build number and tap on it repeatedly until you see "You are now a developer!". Developer options are now enabled.
Under enabled Developer options, look for Window animation scale, Transition animation scale, and Animator duration scale. Then, turn them off (disable) them one at a time.
Disable Animations

10. How to Turn Off Auto-Correction

Hate the fact that your phone is going English teacher mode on you? Turn off auto-correction for peace of mind when texting.
  1. Go to Settings > Language & input.
  2. Tap on the settings icon next to the keyboard that you are using, e.g. Google Keyboard.
  3. Look for Auto-correction and tap on it.
  4. Select Off to turn auto-correction off.
Turn Off Auto-Correction

Sunday, April 17, 2016

Sid meier's CIVILIZATION 5 - Description, Cheats and hints and Download links


Official site:www.civilization5.com

Quick facts



Sid Meier's Civilization V is a 4X video game in the Civilization series developed by Firaxis Games. The game was released on Microsoft Windows in September 2010, on OS X on November 23, 2010, and on Linux on June 10, 2014. 

Initial release date: September 21, 2010
Series: Civilization
Developer: Firaxis Games
Designer: Jon Shafer
Genres: Turn-based strategy, 4X
Awards: BAFTA Games Award for Strategy
Description

In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally generated map, achieving one of a number of different victory conditions through research, exploration, diplomacy, expansion, economic development, government and military conquest. The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series. Many elements from Civilization IV and its expansion packs have been removed or changed, such as religion and espionage (although these were reintroduced in its subsequent expansions). The combat system has been overhauled, removing stacking of military units and enabling cities to defend themselves by firing directly on nearby enemies. In addition, the maps contain computer-controlled city-states as non-player characters that are available for trade, diplomacy and conquest. A civilization's borders also expand one tile at a time, favoring more productive tiles, and roads now have a maintenance cost, making them much less common. The game features community, modding, and multiplayer elements. It is available for download on Steam.

Its first expansion pack, Civilization V: Gods & Kings, was released on June 19, 2012 in North America and June 22 internationally. It includes features such as religion, espionage, enhanced naval combat and combat AI, as well as nine new civilizations.

A second expansion pack, Civilization V: Brave New World, was announced on March 15, 2013. It includes features such as international trade routes, a world congress, tourism, great works, as well as nine new civilizations, eight additional wonders, and three ideologies. It was released on July 9, 2013, in North America and on July 12, 2013, in the rest of the world.

Gameplay

A player starting location with one city and one warrior unit showing.

Civilization V is a turn-based strategy game, where each player represents the leader of a certain nation or ethnic group ("civilization") and must guide its growth over the course of thousands of years. It starts with the founding of a small settlement and ends after achieving one of the victory conditions—or surviving until the number of game turns end, at which point the highest-scoring civilization, based on several factors, such as population, land, technological advancement, and cultural development, is declared the winner.

During their turn, the player must manage units representing civilian and military forces: directing units to explore the world, found new cities, go into battle to take over other civilizations, control production in their cities to produce new units and buildings, improve land, handle diplomacy with other civilizations in the game, and finally direct the civilization's growth in technology, culture, food supply, and economics. Victory conditions can include taking over the entire world by force, convincing the other civilizations through diplomacy to acknowledge the player as a leader, becoming influential with all civilizations through tourism, or winning the space race to build a colony spaceship to reach a nearby planet, or winning from being the most powerful civilization on the globe after a set number of turns.

The artificial intelligence (AI) in Civilization V is designed to operate on four levels: the tactical AI controls individual units; the operational AI oversees the entire war front; the strategic AI manages the entire empire; and the grand strategic AI sets long-term goals and determines how to win the game. The four levels of AI complement each other to allow for complex and fluid AI behaviours, which will differ from game to game. Each of the AI-controlled leaders has a unique personality, determined by a combination of 'flavors' on a ten-point scale; however, the values may differ slightly in each game. There are 26 flavors, grouped into categories including growth, expansion, wide strategy, military preferences, recon, naval recon, naval growth, and development preferences.

As in previous versions, cities remain the central pillar of Civilization gameplay. A city can be founded on a desired location by a settler unit, produced in the same way as military units, and the city will grow in population, produce units and buildings, and generate research, wealth and culture. The city will also expand its borders one or more tiles at a time, which is critical in claiming territory and resources. The expansion process is automated and directed towards the city's needs, but tiles can be bought with gold.

Siege warfare has been revamped. Whereas cities in previous Civ games relied entirely on garrisoned units for defense, cities in Civ V now defend themselves, and can attack invading units with a ranged attack expanding two tiles outward. Cities have hit points that, if taken down to zero, will signal the city's defeat to invading forces; surviving an attack allows a city to recover a fraction (approximately 15%) of its hit points automatically each turn. In addition, any melee unit loses hit points upon attacking a city, dependent upon the strength of the city and unit. Hit points can be increased by garrisoning a unit in the city or building defensive structures (e.g. walls).

Captured cities can be annexed, razed, or transformed into a puppet state, each option having distinct advantages and disadvantages; for example, puppet states will provide resources, have lower unhappiness, and not increase the cost of cultural polices, but has reduced science and culture yields and cannot be directly controlled, being controlled by the A.I. instead.

In this iteration of the series, tactical gameplay in combat is encouraged in place of overwhelming numerical force, with the introduction of new gameplay mechanisms. Most significantly, the square grid of the world map has been replaced with a hexagonal grid, a feature inspired by the 1994 game Panzer General, according to lead designer Jon Shafer. In addition, each hexagonal tile, including city tiles, can accommodate only one military unit and one civilian unit or great person at a time, forcing armies to spread out over large areas rather than being stacked onto a single tile. This has the effect of moving most large battles outside of the cities, and forces increased realism in sieges, which are now most effective when surrounding the city tile because of bonuses from flanking.

Increased movement points, simpler transportation over water (embarkment instead of unit transport with water vessels), ranged attacks, and swapping of adjacent units allows for more precise maneuvering of units. There is also a balance between ranged and melee units. Ranged units can attack melee units without retribution, but melee units will normally destroy ranged units.

In an effort to make individual units more valuable to the player (compared to previous games in the series), they take longer to produce, and gain experience from defeating enemy units. At set levels this experience can be redeemed for promotions, which provide various bonuses for increasing their effectiveness, or to substantially heal themselves. In a further departure from previous games, units are no longer always destroyed if defeated in combat, taking partial damage, which can be healed at various rates depending on their type, location, and promotions earned. However, healthy units can still be completely destroyed in a single engagement if the opposing unit is much stronger.

Special "Great Person" units are still present in the game, providing special bonuses to the civilization that births them, with each named after a historic figure such as Albert Einstein or Leonardo da Vinci. Great people come in several varieties, and those available in the base game can be consumed to produce one of three effects: start a golden age, build a unique terrain improvement, or perform a unique special ability. For example, a Great General can create a 'Citadel' (a strong fort with the ability to inflict damage on nearby enemy units), or increase the combat strength of nearby friendly units (this is the only ability that does not require the consumption of the unit). With the exception of Great Prophets in the expansion sets, capturing a Great Person destroys him or her. Many Great People in the game have bonuses linked to the special ability of the Civilization; for example, one of Mongolia's special abilities is to increase the movement rate of great generals from 2 to 5 and rename them into "Khans".

The technology trading that occurred in previous titles in the series has been removed in favor of joint technological ventures. Two civilizations at peace can form a research agreement, which for an initial investment of gold provides both a certain amount of science so long as they remain at peace. Prior to the 1.0.1.332 PC version of the game, research agreements provided both parties with a random unknown technology after a set number of turns of uninterrupted peaceful relations. It is possible for a civilization to sign a research agreement for the sole purpose of getting an enemy to spend money which could be used for other purposes; AI civilizations are programmed to sometimes use this tactic before declaring war. After the player discovers a new technology, a quote related to the technology is read by British actor W. Morgan Sheppard.
City-states

City-states, a feature new to the series, are minor civilizations that can be interacted with, but are incapable of achieving victory. Unlike major powers, they may expand in territory but they never establish new cities, although they can conquer other cities with military units. In addition to outright conquest, major civilizations have the option to befriend city-states, via bribery or services, for bonuses such as resources and units; these bonuses increase as players advance to new eras. In the Brave New World expansion pack, being allied with city-states will grant you additional delegates in the World Congress starting in the Industrial Era. There are three types of city-state in the base game, each with different personalities and bonuses: maritime, cultured, and militaristic. Two additional city-state types (mercantile and religious) were added in the Gods & Kings expansion pack to complement new gameplay mechanics. A city-state has the potential to play a prominent role in diplomacy among larger civilizations, as well as make specific requests and grant rewards.
Culture system

In a change to the culture system, in Civilization V players have the ability to purchase social policies with earned culture.[21] These social policies are made up of ten separate trees; prior to the Brave New World expansion pack, filling out five of the ten trees was a requirement to win a cultural victory. These policies replace the "Civics" government system of Civilization IV; the main difference is that the player had to switch out of old civics to adopt a new one, while social policies are cumulative bonuses.

According to Jon Shafer, "With the policies system, we wanted to keep the feel of mixing and matching to construct one's government that was part of Civ IV, but we also wanted to instill a sense of forward momentum. Rather than having to switch out of one policy to adopt another, the player builds upon the policies already unlocked. The thought process we want to promote is 'What cool new effect do I want?' rather than the feeling of needing to perform detailed analysis to determine if switching is a good idea.

Victory

As in previous games, there are multiple ways to achieve victory in addition to military conquest. The player may focus on scientific research and become the first to assemble and launch a spaceship, winning a Space Race victory. Diplomatic victory requires support from other civilizations and city-states in the United Nations. In the revamped culture system of Civilization V that consists of social policy "trees", the cultural victory prior to the Brave New World expansion pack involves filling out five of the ten "trees" and completing the Utopia project (reminiscent of the Ascent to Transcendence secret project in Sid Meier's Alpha Centauri).

World domination is an option, but the victory condition has been simplified compared to previous games in the series. Rather than completely destroying the other civilizations, the last player who controls their original capital wins by conquest. Since the Brave New World expansion pack, you must control all original capitals (including your own) in order to win by Domination. The player can also win by having the highest score at the year 2050 AD; all victory conditions can, however, be disabled. This and other settings, for example turning off city razing, can be modified in the "advanced setup" screen while setting up a game.
Civilizations

There are 18 playable civilizations available in the standard retail version of Civilization V, with 7 DLC civilizations and a further 18 added by the two expansions; leading to a total of 43. The player chooses a civilization and assumes the role of its leader, based on prominent historical figures such as Napoleon Bonaparte. Each leader of a civilization has either 2 unique units, or a unique unit and a unique building (e.g. Arabia has the camel archer which replaces the standard knight unit, and the bazaar which replaces the market), and a unique ability (e.g. Bushido for Japan, which causes their units to still do maximum damage even when damaged themselves, and gives 1 culture from each Fishing Boat and 2 culture from each Atoll). The player is able to interact with the leaders of other civilizations via the diplomacy screen, accessed through clicking on a city of that civilization, or through the diplomacy button at the top of the screen, which features — for the first time in the series — fully animated leaders that speak their native languages.[5][6] For instance, Augustus Caesar speaks in his native Latin and Montezuma speaks in his native Nahuatl. According to Émile Khordoc, who voiced Augustus Caesar, the voices for the leaders were recorded in early 2009, approximately a year and a half before the release of the game.
Development

Firaxis began work on Civilization V sometime in 2007.[24] Initially, the team working on the game consisted of seven artists led by Jon Shafer; this team gradually grew to 56 members.[25] For initial tests of gameplay ideas, the team used the Civilization IV game engine (Gamebryo), while a new graphics engine was built from the ground up; this new engine, called LORE, came online only 18 months prior to the game's release.[25] Teams working on different aspects of the game were located close to each other, which enabled the developers to solve some of the issues they were facing in a timely manner.

According to producer Dennis Shirk, the move to one unit per tile had a great impact on the game's core systems, such as forcing them to create an entirely new AI system and the lack of emphasis on the game's later eras.[26] The increased emphasis of the game's new features also meant that the developers had to trim some of the systems that existed in previous Civilization games.[27] Other challenges that faced the developers included the lack of members working on the multiplayer and the loss of critical team members.[28] After approximately 3 years and 3 months of development,[25] the game was finally released on September 21, 2010.

LORE

LORE (Low Overhead Rendering Engine) is the name of the graphics engine used by Civilization V (and its successor Civilization: Beyond Earth). There was a presentation of LORE at the GDC2011. While Direct3D 11 was still in alpha stage, Firaxis decided to design the rendering engine natively for the Direct3D 11 architecture, and then map backwards to Direct3D 9. This approach shaped up as being that advantageous, that Civilization V officially supports AMD's proprietary Mantle low-level rendering API, which is a stateless, as are Vulkan and Direct3D 12. With Vulkan being heavily based upon Mantle, it should be relatively easy to also include an Vulkan rendering path, but no such announcements have been made by Firaxis.

A major addition to the Direct3D 11 API was Tessellation and Civilization V contains one of the most complex terrain systems ever made. The rendering engine uses the GPU to ray-trace and anti-alias shadows.

The native ports to OS X (November 23, 2010) and Linux (June 10, 2014) use an OpenGL rendering path.
Patches

As of November 21, 2012, the Windows and OS X versions of Civilization V have had regular patches since being released, which included major gameplay alterations, numerous crash fixes, and other changes.[29][30][31][32][33][34] Patch support for OS X has often been delayed, with some patches being released more than a month after their Windows counterparts.[35][36][37]
Release

2K Games released Civilization V and its demo on September 21, 2010,[3][38] It is distributed through retail and the Steam content delivery system. The OS X version was released on November 23, 2010,[4] and the Linux/SteamOS version was released on June 10, 2014.[39] In conjunction with its release, the State of Maryland, where Meier and Firaxis are based, named September 21, 2010 as "Sid Meier's Civilization V Day", in part due to Meier's success and for him "continuing a tradition of developing the talent and creativity of future generations".[40]

A special edition of Civilization V was also set for worldwide release on the same day as the standard edition. The package consists of a 176-page artbook, a "behind-the-scenes" DVD at Firaxis, two-CD game soundtrack selections, and five metal figurines of in-game units, as well as the game itself.

A Game of the Year edition was released on September 27, 2011. It includes all four of the "Cradle of Civilization" map packs, as well as some of the new civilizations (Babylon, Spain, Inca, and Polynesia), their respective scenarios, and the official digital soundtrack. However, the "Explorer's Map Pack", "Civilization and Scenario Pack: Denmark - The Vikings", "Civilization and Scenario Pack - Korea" and "Wonders of the Ancient World Scenario Pack" are not included.
A Gold edition was released on February 12, 2013. It includes all "Cradle of Civilization" map packs, the "Explorer's Map Pack", the "Wonders of the Ancient World Scenario Pack", all the DLC civilizations and the Gods & Kings expansion pack.

A Complete edition was released on February 4, 2014. It includes both expansions and all the DLC packs.

Besides the 18 civilizations available in the standard retail version, additional civilizations are available as downloadable content (DLC). Babylonia under Nebuchadnezzar II was announced as a bonus civilization included in the Steam and Direct2Drive Digital Deluxe Editions, and later offered for all on October 25, 2010.[48] Mongolia under Genghis Khan as well as a Mongolian themed scenario was added with a free update on October 25, 2010.

Spain, under Isabella, and the Inca Empire, under Pachacuti, as well as a similarly themed scenario were offered as the first "Double Civilization and Scenario Pack" on December 16, 2010.[49] The "Civilization and Scenario Pack: Polynesia" was released on March 3, 2011 and adds the Polynesian Empire under Kamehameha I.[50] The "Civilization and Scenario Pack: Denmark" was released on May 3, 2011 and features the Danish civilization under Harald Bluetooth, similar to the Viking civilization from previous games.[51] On August 11, 2011 the "Civilization and Scenario Pack: Korea" was released featuring the Korean civilization under Sejong the Great.

On August 11, 2011 a "Wonders of the Ancient World Scenario Pack" was released adding three new ancient wonders – The Temple of Artemis, The Statue of Zeus, and The Mausoleum of Halicarnassus – as well as a scenario based around the Seven Wonders of the Ancient World. This was the first time that new wonders were added as DLC.

Additionally, several DLC map packs were offered as a pre-order bonus from various retailers: Steam, "Cradle of Civilization: Mesopotamia"; Amazon.com, "Cradle of Civilization: Asia"; Gamestop and Play.com, "Cradle of Civilization: The Mediterranean"; and "Cradle of Civilization: The Americas." All four maps were later made available for purchase through Steam. Coinciding with the release of the "Civilization and Scenario Pack: Denmark" on May 3, 2011, an "Explorers Map Pack" was released featuring map types inspired by real-world locations like the Amazon and Bering Strait.
Mods may be downloaded via the Steam Workshop for the Windows version.[53] As of July 2013, the OS X version does not officially support mods, although working around and moving files from and to certain folders will enable them.

An independently-developed software known as Giant Multiplayer Robot makes use of the hotseat multiplayer mode in Civilization V to mimic the play-by-email functionality that was present in previous Civilization series titles.

Game cheats and hints

Codes

Reveal map

Go to DocumentsMy GamesSid Meier's Civilization 5 Edit config.ini Change "DebugPanel = 0" to "DebugPanel = 1" Then hit ` (tilde) in-game and select reveal all

Spying Trick

Instead of randomly selecting a successful looking civilization and sending spies on a whim, look to the intel that is provided more readily. If you check for possible trade routes and notice that you can gain science knowledge through trade, that also means you can send a spy to that civilization and improve yourself using more devious measures. It's a great way to avoid wasting precious resources.

Steam Achievements

Achievement Description
A Magnificent Victory Beat the game on any difficulty setting as Suleiman.
A Woman's Work Beat the game on any difficulty setting as Wu Zetian.
Age of Empire Beat the game on any difficulty setting as Darius.
All for All Super Brawl Have every Civ declare war on you at the same time.
All Roads Lead to Rome Build a road with a Roman Legion.
Amongst the Catacombs of Nephren-Ka Beat the game on any difficulty setting as Ramesses II.
Arab Trader Trade a luxury resource to another Civ that you earned through a city with a Bazaar.
Arabian Knights Beat the game on any difficulty setting as Harun al-Rashid.
Baby Steps Beat the game on the Settler difficulty level.
Barbarian Warlord As Bismarck, convert the Barbarians from 10 camps to your side.
Barbary Pirate As Suleiman, accumulate a navy with 10 Barbarian naval units.
Battlefield Earth Beat the game on an Earth-type Map.
Blood and Iron Beat the game on any difficulty setting as Bismarck.
Bollywood As gandhi, win a cultural victory with 3 or fewer cities in your empire.
Can't We All Just Get Along? Play and win a game without ever declaring war on another Civ (does not preclude them from declaring war against you).
Cat Fight As a female leader, defeat all other present female leader in a single game.
Charming. Really. Beat the game on the Prince difficulty level.
City of Gold Develop a city to produce more than 100 gold per turn.
City of Lights Develop a city to produce more than 100 culture per turn.
City of Science Develop a city to produce more than 100 science per turn.
Connoisseur Rate a Mod.
Conquest of the World As alexander, defeat every known player by 350 bc.
Death Before Shame Fully Explore the Honor Policy Track.
Diplomacy by Other Means Fully Explore the Autocracy Policy Track.
Diplomat Hold a Defensive Pact with another civilization for at least 50 turns.
Do You Want to Super Size That? Beat the game on a Large Map.
Eighty-Eight Miles per Hour Fully Explore the Rationalism Policy Track.
Empire of the East Beat the game on any difficulty setting as Ramkhamhaeng.
Engineer Build a Wonder.
Enlightened Ruler Unlock all Social Policies, across any number of playthroughs.
Expansionist Download a Mod.
Experimenter Play a game with a Mod.
Exterminate! Exterminate! Win a Domination Victory.
First in the Hearts of Your Countrymen Beat the game on any difficulty setting as Washington.
First of the Mohicans Beat the game on any difficulty setting as Hiawatha.
Flawless Strategy Beat the game on the Deity difficulty level.
Flying Fortress Bomb an enemy city with a B-17.
Forty-Niner Build 1000 mines, across any number of playthroughs.
Freedom Isn't Free Fully Explore the Freedom Policy Track.
From Archaemennid to Safavid As Darius, start 5 Golden Ages in a single game.
Gardens of Lake Texcoco Build a Floating Garden in a city with a lake tile in its radius.
Give Peace a Chance Beat the game on any difficulty setting as Gandhi.
Go Boldly Where No Man Has Gone Before Win a Space Victory.
God Is Great Construct 1000 Temples, across any number of playthroughs.
Going It Old School Beat the game on a Pangaea-type Map.
Gotta Catch 'Em All Beat the game on all standard map types and sizes.
Harder, Better, Faster, Stronger Upgrade a Unit.
He Threw a Car at My Head! Have any city ransomed by Barbarians.
Here Ends the Noble Savage Raze 100 Barbarian camps, across any number of playthroughs.
Hundred Years War Be engaged in a single war for 100 or more consecutive turns.
I Can Has Nukes? Drop a Nuke on another Civ.
I Have the Power Win 20 battles with a single unit.
I Need More Elbow Room Beat the game on a Tiny Map.
I'm on a Boat! Embark a Unit.
Inconceivable! Lose a Game to someone not on your friend's list.
Island Hopping Beat the game on an Archipelago-type Map.
It's Just You and Me, Kid Beat the game on a Duel Map.
It's Standard Issue Beat the game on a Standard Map.
It's Super Effective Destroy an enemy unit in just one hit.
Kamikaze Attack Kill an enemy unit attacking with a Japanese unit with just 1 HP remaining.
Knowledge Is Good Hold a Research Pact with another civilization for at least 50 turns.
Land Baron Purchase 1000 tiles, across any number of playthroughs.
Last Man Standing Win any Multiplayer Match.
Living in Smallville Beat the game on a Small Map.
Lux Perpetua Luceat Eis Fully Explore the Piety Policy Track.
Magellan Prove that the world is round by uncovering a connected loop of tiles around the circumference of the world.
Manifest Destiny Completely control and have contiguous borders around your starting continent.
Marco Polo Be the first to explore and uncover 1000 tiles, across any number of playthroughs.
Master of the House Fully Explore the Tradition Policy Track.
Master of the Universe Beat the game on any difficulty setting with each leader.
Merchant King Trade 100 resources, across any number of playthroughs.
Model of a Modern Major-General Train all Units, across any number of playthroughs.
Money Doesn't Grow on Trees Fully Explore the Commerce Policy Track.
Montezuma's Revenge... Beat the game on any difficulty setting as Montezuma.
Moving on Up Earn a Unit Promotion.
My Little Pony As Catherine, research Horseback Riding before any other Civ.
Neighborhood Bully Annex a previously puppetted City State.
One to Rule Them All Beat the game on any difficulty setting with only one city.
Panzer "Shafernator" General Spawn over 100 Great Generals, build an army of over 100 standing units, and beat the game 100 times.
Paul Bunyan Chop down 1000 forest tiles, across any number of playthroughs.
Peace and Prosperity Begin a Golden Age.
People of the Longhouse Build a longhouse in a city with at least 4 unchopped forests in its radius.
Plate Tectonics Beat the game on a Continents-type Map.
Riddle of the Sphinx Rush a wonder as Egypt with a Great Engineer.
Rising Sun Beat the game on any difficulty setting as Oda.
Ruler of the Seas As elizabeth, sink and destroy 357 enemy naval units, across any number of playthroughs.
Ruler of the Twelve Colonies Beat the game on a Huge Map.
Say Hello to My Little Friend Reach Ally Status with a City State.
Second City Found a second city.
Seriously?!? Have another Civ beat you to completing a Wonder 10 times.
Six Degrees to Sid Play a multiplayer match with another player who has this achievement (starting with Sid).
Star of the North Beat the game on any difficulty setting as Catherine.
Sun Tzu's Art of War As Wu Zetian, earn a Great General through battle.
Taking off the Training Wheels Beat the game on the Chieftain difficulty level.
Team Player Fully Explore the Patronage Policy Track.
The African King Beat the game on any difficulty setting as Askia.
The Alexman Beat the game on the Warlord difficulty level.
The Appian Way Build 1000 roads, across any number of playthroughs.
The Best State of a Republic Win a Cultural Victory.
The Elephant Battle Destroy another Civ's unique unit with a Naresuan's Elephant.
The Explorer Discover 100 natural wonders.
The Golden Path Beat the game on the Emperor difficulty level.
The Man Who Would Be King Beat the game on any difficulty setting as Alexander.
The Once and Future King Beat the game on the King difficulty level.
The Paul Murphy Award for Excellence and Attractiveness Read 500 articles in the Civilopedia.
The Pen is Mightier Win a Diplomatic Victory.
The Wonder Years Build all the Wonders, across any number of playthroughs.
The World Is a Mess, and I Just Need to Rule It Beat the game on the Immortal difficulty level.
Three Musketeers Kill a unit with a French Musketeer when two other Musketeers are providing flanking bonuses.
To Stand the Test of Time Beat the game with all victory conditions.
Tomb Raider Pillage gold from an Egyptian city with a burial tomb in it.
Treasure Hunter Discover an ancient ruin.
Two Men Enter, One Man Leave Completely defeat another Civ and remove them from the game.
Veni, Vidi, Vici Beat the game on any difficulty setting as Caesar.
Video et Taceo Beat the game on any difficulty setting as Elizabeth.
Vivre La Revolution Beat the game on any difficulty setting as Napoleon.
War Canoe Attack As askia, conquer a city on another continent.
We Have the Technology Fully explore the Tech Tree.
With an Iron Fist Fully Explore the Order Policy Track.
With Liberty and Justice for All Fully Explore the Liberty Policy Track.


Wednesday, April 13, 2016

GTA SA Cheats



Weapons, Health, Armor & Money

LXGIWYL = Weapon Set 1, Thug's Tools
PROFESSIONALSKIT = Weapon Set 2, Professional Tools
UZUMYMW = Weapon Set 3, Nutter Tools
HESOYAM = Health, Armor, $250k
BAGUVIX = Semi-Infinite Health
CVWKXAM = Infinite Oxygen
ANOSEONGLASS = Adrenaline Mode
FULLCLIP = Infinite Ammo, No Reload



Police, Stats & Gangs

TURNUPTHEHEAT = Increase Wanted Level Two Stars
TURNDOWNTHEHEAT = Clear Wanted Level
BTCDBCB = Fat
BUFFMEUP = Max Muscle
KVGYZQK = Skinny
AEZAKMI = Never Wanted
BRINGITON = Six Star Wanted Level
WORSHIPME = Max Respect
HELLOLADIES = Max Appeal
VKYPQCF = Max Stamina
PROFESSIONALKILLER = Hitman In All Weapon Stats
NATURALTALENT = Max All Vehicle Skill Stats



Spawning Objects

AIWPRTON = Spawn Rhino
OLDSPEEDDEMON = Spawn Bloodring Banger
JQNTDMH = Spawn Rancher
VROCKPOKEY = Spawn Racecar
VPJTQWV = Spawn Racecar
WHERESTHEFUNERAL = Spawn Romero
CELEBRITYSTATUS = Spawn Stretch
TRUEGRIME = Spawn Trashmaster
RZHSUEW = Spawn Caddy
JUMPJET = Spawn Hydra
KGGGDKP = Spawn Vortex Hovercraft
AIYPWZQP = Have Parachute
ROCKETMAN = Have Jetpack
OHDUDE = Spawn Hunter
FOURWHEELFUN = Spawn Quad
AMOMHRER = Spawn Tanker Truck
ITSALLBULL = Spawn Dozer
FLYINGTOSTUNT = Spawn Stunt Plane
MONSTERMASH = Spawn Monster



Vehicles

CPKTNWT = Blow Up All Cars
WHEELSONLYPLEASE = Invisible car
STICKLIKEGLUE = Perfect Handling
ZEIIVG = All green lights
YLTEICZ = Aggressive Drivers
LLQPFBN = Pink traffic
IOWDLAC = Black traffic
FLYINGFISH = Boats fly
EVERYONEISPOOR = Traffic is Cheap Cars
EVERYONEISRICH = Traffic is Fast Cars
CHITTYCHITTYBANGBANG = Cars Fly
JCNRUAD = Smash n' Boom
SPEEDFREAK = All Cars Have Nitro
BUBBLECARS = Cars Float Away When Hit
OUIQDMW = Free Aim While Driving
GHOSTTOWN = Reduced Traffic
FVTMNBZ = Traffic is Country Vehicles
BMTPWHR = Country Vehicles and Peds, Get Born 2 Truck Outfit



Gameplay

SPEEDITUP = Faster Gameplay
SLOWITDOWN = Slower Gameplay
AJLOJYQY = Peds Attack Each Other, Get Golf Club
BAGOWPG = Have a bounty on your head
FOOOXFT = Everyone is armed
GOODBYECRUELWORLD = Suicide
BLUESUEDESHOES = Elvis is Everywhere
BGLUAWML = Peds Attack You With Weapons, Rocket Launcher
LIFESABEACH= Beach Party
ONLYHOMIESALLOWED = Gang Members Everywhere
BIFBUZZ = Gangs Control the Streets
NINJATOWN = Ninja Theme
BEKKNQV = Slut Magnet
CJPHONEHOME = Huge Bunny Hop
KANGAROO = Mega Jump
STATEOFEMERGENCY = Riot Mode
CRAZYTOWN = Funhouse Theme
SJMAHPE = Recruit Anyone (9mm)
ROCKETMAYHEM = Recruit Anyone (Rockets)



Weather & Time

PLEASANTLYWARM = Sunny Weather
TOODAMNHOT = Very Sunny Weather
ALNSFMZO = Overcast Weather
AUIFRVQS = Rainy Weather
CFVFGMJ = Foggy Weather
YSOHNUL = Faster Clock
NIGHTPROWLER = Always Midnight
OFVIAC = Orange Sky 21:00
SCOTTISHSUMMER = Thunderstorm
CWJXUOC = Sandstorm

Call of Duty 3


 Call of duty 3 trailer in YOUTUBE

Call of Duty 3 is a 2006 first-person shooter video game developed by Treyarch and published by Activision. It is the third major installment in the Call of Duty video game series. It was released for all seventh-generation home consoles, the PlayStation 3, Wii, and Xbox 360. It was also released on the PlayStation 2 and Xbox.[1]

Gameplay

Campaign

The single player is modeled after the Normandy breakout, where the British, Canadian, Polish, American, and French Resistance forces pushed into the village of Chambois, France, also known as the Falaise Gap. Unlike most other games in the Call of Duty series, the events in Call of Duty 3 are based on a single combined campaign, with the player being switched between the five armed forces - US Army, British SAS, French Resistance, Canadian Army, and Polish Armour Division - and their respective characters for each leg of the story. There are 14 campaign missions in total, with cinematic to link between each one. Each mission also contains various action sequences where players have to input button commands, whether arming a bomb, or fighting off a melee ambush. In addition, some missions also include multiple choices in routes to completing an objective.

Multiplayer

In addition to the single-player campaign, Call of Duty 3 features a wide range of multiplayer modes for players to participate in - each team allowing up to 24 on the PS3 and the Xbox 360, and 16 for the PS2 and Xbox in a single match. This is only in the online mode. All team game modes feature the soldiers of the Allied nations versus those of the Axis. Multiplayer features are absent from the Wii edition.
It is the first game in the Call of Duty series to introduce two different game modes. The "Normalized" mode was added to allow console players a way to adjust to the smaller kill box of Call of Duty, its expansion United Offensive, and Call of Duty 2.

Download Game 
 How To Download Call of duty 3 pc game ?
  • Download utorrent software 
  • Install the utorrent software
  • Click on below torrent link and get game torrent file
  • Open with utorrent software 
  • Download the game
  • Play and Enjoy